Devlog #2 - Update
Vampire Doom 3D » Devlog
Hello, everyone! 👋 I’m back with an update on the game’s progress! I've been working to address core issues, focusing on making the game feel more responsive — as befits a game in this genre. Here’s a breakdown of what’s changed so far:
🔄 Update Highlights:
- 👓 Field of view Increased (from 60 to 90)
- 🛠"Stick on the wall" bug fixed
- âš– Minor potion placement adjustments
- 🎮 Faster, more responsive movement (like Quake 1 and Dusk)
- Walking, jumping, jump buffer changes (flight control more like Dusk, so more responsive than Quake 1)
- Blockout adjustments for new movement
Let me know if there’s anything specific you’d like to see in future updates. New updates soon 🚀
Files
Vampire Doom 3D ver. 02.11.2024.rar 26 MB
21 days ago
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Vampire Doom 3D
More posts
- Devlog #1 – Post-Slavic Game Jam 2024 Plans36 days ago
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