Devlog #2 - Update


Hello, everyone! 👋 I’m back with an update on the game’s progress! I've been working to address core issues, focusing on making the game feel more responsive — as befits a game in this genre. Here’s a breakdown of what’s changed so far:

🔄 Update Highlights:

  • 👓 Field of view Increased (from 60 to 90)
  • 🛠 "Stick on the wall" bug fixed
  • âš– Minor potion placement adjustments
  • 🎮 Faster, more responsive movement (like Quake 1 and Dusk) 
    •  Walking, jumping, jump buffer changes (flight control more like Dusk, so more responsive than Quake 1)
    •  Blockout adjustments for new movement

Let me know if there’s anything specific you’d like to see in future updates. New updates soon 🚀

Files

Vampire Doom 3D ver. 02.11.2024.rar 26 MB
21 days ago

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